
Start with the people in your group and the work you want covered. Treat uncovered responsibilities as discussion prompts.
Choose the work you want to cover
Direct pressure and weapon readiness.
Look for verified recovery options.
Compare space-control behavior.
Route knowledge and discoveries.
Track progress and communicate.
Enter your own group size
The team planner uses a size you choose. Its input limit is a usability limit for the tool, not evidence about the game’s lobby. It does not claim how many Envoys or Apostles a match contains.
Choose a priority
An objective-focused plan gives attention to route and task communication; a combat-focused plan emphasizes fighting responsibilities. Neither is a validated optimal composition.
Compare abilities after verification
At launch, check actual Technique behavior and discovered Magic before mapping a character onto a responsibility. Do not assume a role label guarantees healing, taunting or crowd control.
Team Planner
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Leave these entries open.
These details need current first-party or live-build evidence before they become reliable advice.
- Final roster
- Group size and faction allocation
- Character ability overlap