
Record where and how you actually acquired an ability. Do not plan around a spell location that has not been verified.
What you bring / what you find
Innate → Starts with the character → Compare Envoys
Mostly world-found → Depends on discovery → Record acquisition
Track acquisition separately from use
Write the ability name, the character you were playing, the place and the acquisition method. Mark it discovered only when you have confirmed it in your own session.
Distinguish location memory from a spawn rule
One discovery tells you what happened in that match. Repeated checks across builds are needed before publishing a fixed location or guaranteed route. The tracker stores landmarks and personal notes, not a fake live map.
Compare with the innate Technique
Techniques begin with the character; most Magic depends on world discovery. A planning preference for Magic does not guarantee that a particular ability will be available.
Treat scroll questions carefully
Scrolls are a common player question and appear in secondary coverage. The verified Steam description only establishes world-found Magic. We will publish item names and scroll routes once first-party or live-build evidence supports them.
Magic & Technique Tracker
Keep your own notes. Saved in this browser.
Leave these entries open.
These details need current first-party or live-build evidence before they become reliable advice.
- Spell and scroll inventory
- Acquisition locations and spawn rules
- Damage, cooldowns and loadout limits
Confirmed by official sources
Source checked- Magic must be found; most is learned through exploration of the world. ↗
- Combat Techniques are innate to characters. Envoys come from different cultures with their own Techniques or Magic. ↗
- Gathering materials, defeating enemies and solving mechanisms can yield resources and items for stronger weapons and Magic. ↗