
Keep the source of a material and the recipe that consumes it as separate records. Verify both before planning a farming route.
The confirmed progression connection
Materials from world activity.
Enemies and mechanisms.
Record actual acquisitions.
Weapons and Magic.
Record what you obtained
Use the objective tracker for a resource discovery, including the location and what activity preceded it. Do not assume that a nearby enemy or mechanism guaranteed the item.
Capture the recipe in the live build
A publishable recipe needs the output, all inputs, quantities, interaction requirements and a version. This wiki will not infer costs from item names or another game’s crafting system.
Check the opportunity cost
Before using resources, compare the immediate objective with the benefit described by the game. No verified efficiency model yet says whether forging or another task should always come first.
Keep the route reproducible
A useful resource route needs recognizable locations and repeated evidence of acquisition. A single lucky discovery is a note for investigation rather than a permanent farming recommendation.
Objective / Infection Tracker
Keep your own notes. Saved in this browser.
Leave these entries open.
These details need current first-party or live-build evidence before they become reliable advice.
- Material names and exact recipes
- Drop rates and repeatability
- Forging locations and requirements
Confirmed by official sources
Source checked- Gathering materials, defeating enemies and solving mechanisms can yield resources and items for stronger weapons and Magic. ↗
- The official description includes mechanisms that players solve to obtain resources and items. ↗
- The store names rotting undead, bandits, fanatics and wraiths as enemies in the blighted lands. ↗