FORGING & MATERIALS

Turn discoveries into readiness.

Steam connects material gathering, enemy encounters and mechanisms with resources and items used for stronger weapons and Magic. That confirms a progression loop, not a list of guaranteed drops or recipes. Materials and resource guidance are kept together until distinct data supports separate pages.

Official source baselineChecked View evidence ↓
A cloaked character explores a sunlit wooded path.
A cloaked character explores a sunlit wooded path. Official Steam media ↗
YOUR NEXT DECISION · EDITORIAL GUIDANCE

Keep the source of a material and the recipe that consumes it as separate records. Verify both before planning a farming route.

FIELD MODEL

The confirmed progression connection

01Explore & gather

Materials from world activity.

02Fight & solve

Enemies and mechanisms.

03Resources & items

Record actual acquisitions.

04Stronger options

Weapons and Magic.

Conceptual relationship only. No recipe, quantity or drop rate is implied. View diagram ↗

Record what you obtained

Use the objective tracker for a resource discovery, including the location and what activity preceded it. Do not assume that a nearby enemy or mechanism guaranteed the item.

Capture the recipe in the live build

A publishable recipe needs the output, all inputs, quantities, interaction requirements and a version. This wiki will not infer costs from item names or another game’s crafting system.

Check the opportunity cost

Before using resources, compare the immediate objective with the benefit described by the game. No verified efficiency model yet says whether forging or another task should always come first.

Keep the route reproducible

A useful resource route needs recognizable locations and repeated evidence of acquisition. A single lucky discovery is a note for investigation rather than a permanent farming recommendation.

YOUR LOCAL MATCH TOOL

Objective / Infection Tracker

Keep your own notes. Saved in this browser.

NOT YET VERIFIED

Leave these entries open.

These details need current first-party or live-build evidence before they become reliable advice.

  • Material names and exact recipes
  • Drop rates and repeatability
  • Forging locations and requirements

Confirmed by official sources

Source checked
  • Gathering materials, defeating enemies and solving mechanisms can yield resources and items for stronger weapons and Magic.
  • The official description includes mechanisms that players solve to obtain resources and items.
  • The store names rotting undead, bandits, fanatics and wraiths as enemies in the blighted lands.