
Read the objective and the information available to each side. A sabotage opportunity is contextual; this guide does not invent a cooldown or a guaranteed tactic.
A clue is a question, not a verdict
Compare with a witnessed route.
Identify who saw the interaction.
Ask what could resolve it.
Keep independent accounts separate.
A hidden identity changes the match
The Order has to solve a social problem while handling enemies and objectives. An Apostle can exploit that uncertainty. From either side, track what is public, what was only witnessed by one person and what is still an assumption.
Sabotage has several confirmed forms
The store names corruption, traps, deception and ambush, plus abilities belonging to the Apostles. It does not publish an authoritative ability table. We keep those broad actions separate from unverified buttons, costs and timers.
The Blood Moon gives a concrete target
The described Apostle evacuation win is killing the Lord before convoy arrival. This creates pressure around movement and protection. Other possible victory strategies are mentioned by Steam but not specified well enough to enumerate.
Judgment Notebook
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Leave these entries open.
These details need current first-party or live-build evidence before they become reliable advice.
- Ability names, costs and cooldowns
- Identity reveal and communication rules
- Apostle count and assignment
Confirmed by official sources
Source checked- Underworld Apostles are hidden within the group and can spread corruption, attack isolated Envoys and sabotage the Order. ↗
- The Order protects the convoy against undead waves; Apostles can use traps, deception and ambush to stop it. ↗
- The described evacuation victory is convoy arrival for the Order, or killing the Lord before arrival for the Apostles. The store also mentions multiple strategies for victory. ↗