
Leave the group with more useful information after each task: what changed, who witnessed it and what remains to do.
Before your next decision
Understand both faction objectives.
Technique, Magic and weapon.
Separate claims from observations.
Check the current objective.
State your immediate purpose
Before leaving a group activity, communicate the task you intend to handle. This helps teammates compare plans with outcomes without requiring an invented movement or grouping rule.
Keep objective notes short
A source can be found but still unresolved. Record completion separately, and explain uncertainty. The objective tracker keeps those distinctions visible across a match.
Prepare questions before night
When an account seems inconsistent, note the exact event and a question that could resolve it. Avoid treating one player’s quietness or mechanical skill as reliable evidence of faction.
Revisit the plan at Blood Moon
Compare the current convoy situation with your earlier exploration notes. Use only route information the team actually observed, then assign attention to protection and communication.
Team Planner
Keep your own notes. Saved in this browser.
Leave these entries open.
These details need current first-party or live-build evidence before they become reliable advice.
- Optimal team sizes and positioning
- Verified build recommendations
Confirmed by official sources
Source checked- Envoys serve the Order of the Secret Fire and work to stop infection in the blighted lands. ↗
- Players seek and destroy sources of infection. A village well and a secret gathering are official examples, not fixed spawn coordinates. ↗
- Each night, the Order can call a Judgment to try to identify traitors. ↗
- The Order protects the convoy against undead waves; Apostles can use traps, deception and ambush to stop it. ↗